Serverside

Past work / Custom server-authoritative anti-cheat

Builds & migrations

Custom server-authoritative anti-cheat

Built an anti-cheat from scratch in open Lua rather than buying one: server-side validation of the events cheaters actually abuse, with a logging mode to observe and tune against false positives before enforcement is switched on.

What changed

Server-side cheat protection with no monthly licence and full visibility into how it works.

Done for Sector 5 RP.