SERVERSIDE
Taking new work β€” most single installs land the same day

Your server broke.
I find out why.

FiveM script installs, crash diagnosis down to root cause, framework ports, Discord platforms and the automation behind them. Published flat pricing, a written agreement before anything starts, and defects fixed free β€” with no time limit.

Try it on your own server Β· free, nothing stored
0cars deduped and crash-checked on one live fleet
0diagnostic rules reading your console, free
0minimum job β€” no hourly, no surprises
∞warranty on defects in delivered work
What I do

Five things, done properly

Most of this work is on somebody else's server, built by somebody else, broken in a way nobody has written down yet.

Installs, crashes, fleets, ports

Escrow installs configured to your framework, crash diagnosis to root cause, vehicle fleets deduped and modkit-remapped, and full framework ports between ESX, QBCore, Qbox and ox.

Servers people can navigate

Discord buildouts β€” roles, permissions, tickets, automod, bots β€” and server structure that a new player can actually find their way around.

The work that eats your evenings

Economy balancing against real wages, optimization passes, database work, and the automation that stops you doing the same job by hand every week.

Guild software on Blizzard's API

Not FiveM β€” a working example that the same automation applies anywhere: raid tooling, gear checks and sims running against a live game API.

New

Websites for your server

A server with a real website is a server people trust before they connect. One page or many, on a phone and on a desktop, with your branding, your rules, a live player count and a connect button that works.

You are looking at one. This page was built the same way β€” the crash checker, the live numbers and the assistant in the corner are all part of what a site can do.

The domain is registered in your name and hosting is free. Nothing you pay for is ever tied to me.

  • Server landing page$150
  • Full server website$275
  • Player count for a site you have$45
  • Domain and hosting setup$40
Build your price

See the number before you ask

Every rate here is the published sheet β€” the same one quoted in Discord, on invoices, and to every client. Tick what you need. Nothing is due until you have a flat quote in writing.

Script installs

1 script

Everything else

Your estimate

Estimate$0
Get this quoted properly

Already been quoted? Pay your invoice β€” send as Goods and Services so you are covered too.

Bundles beat picking one by one

Starter Server $250 Β· Full Server Build $500 Β· Launch Package $750+ β€” if your list is getting long, a bundle is almost always the cheaper answer, and I will say so rather than let you tick your way past it.

The Launch Package includes one custom feature up to $175 of scope. Anything larger is a separate quote, agreed before it starts.

What a build price is, and is not

You pay for my time, not for software. ESX Legacy is free and open source. A build is the work of deploying it, wiring it, tuning it and stopping it falling over.

Hosting is not included. You keep your own host and your own billing, so nothing you pay for is ever tied to me.

You buy your own scripts and I install them. FiveM licences bind to the buyer's Cfx account, so a script I bought could never legitimately be yours. Everything on your server stays licensed to you β€” including if we stop working together.

Proof

Three servers that were broken

Each of these was reported as one thing and turned out to be another. That gap is the job.

Unjoinable

β€œNobody can join and there are no errors”

Reported
Server up, players stuck on connecting, console clean.
Actual cause
A vehicle texture pool ceiling the engine silently clamps. Two cars shipped the same filename; the fleet exceeded what the pool could hold.
Fixed
Fleet audited, duplicates pulled, mount budget rebuilt.
Crash on spawn

β€œIt crashes when someone spawns a car”

Reported
Random client crashes, no pattern anyone could see.
Actual cause
Vehicles referencing an undefined layout, plus colliding modkit IDs across two packs installed months apart.
Fixed
Layouts defined, modkits remapped, whole fleet crash-checked.
Command missing

β€œThe door lock command does not exist”

Reported
Looked like a permissions problem. Updating the script changed nothing.
Actual cause
io.popen fails inside the host's Alpine container, so the resource aborted before it ever registered its command.
Fixed
Patched around the container limitation. Confirmed live.

And everything else

Every job below is real and named. Filter by what sounds like your problem.

Nueva Vida RP

Seatbelt script-conflict fix β€” players stuck in vehicles

Players were getting trapped inside their cars and could not get out. Two scripts β€” a HUD and a cruise-control resource β€” were each running their own seatbelt system, desyncing the belt state and leaving the vehicle-exit control locked. Diagnosed the conflict and consolidated the seatbelt down to a single script so the state stays consistent.

Players exit their vehicles normally again; one clean seatbelt system instead of two fighting each other.

Nueva Vida RP

In-car stereo & boombox system install

Installed a vehicle stereo / boombox system so players can play music from inside any car or from placeable speakers, auto-wired to their ESX + ox_inventory stack with its own audio backend and no extra dependencies. Security-vetted the script clean before install (readable config, no hidden webhooks) and added the boombox items to their inventory.

Working in-car audio with zero setup for players β€” no item or database steps required.

Nueva Vida RP

Server-breaking character freeze β€” root-cause fix

New players were freezing on the character screen and could not load in β€” a hang that had plagued the server for weeks. I traced it through the compiled UI code of the identity menu to a hardcoded resource name that no longer matched the renamed folder, so every UI request was silently failing. One precise rename restored the entire connect flow.

Players create characters and spawn in normally again β€” a long-standing freeze finally solved.

Nueva Vida RP

Security catch β€” removed a malicious token-stealer

While reviewing the server boot log, I flagged an obfuscated script that turned out to be a Discord token-stealer disguised as a utility β€” it scanned browser and Discord data and tried to exfiltrate it to a hidden webhook. I removed it from the server immediately and traced the source so it stays out.

Threat caught and removed before it could compromise anyone; the client server cleaned and secured.

Nueva Vida RP

ESX character-system restore + handheld radio & carry

Their multi-character select screen had been deleted. Reinstalled the official ESX multicharacter version-matched to their exact ESX core, and verified it integrates with their illenium-appearance setup β€” confirming illenium fully stands in for esx_skin/skinchanger, so no redundant resource was needed. Same session: installed a handheld comms radio (wired to their existing inventory item + pma-voice backend) and a player carry system, each re-pointed to their stack instead of the dependencies they ship with by default.

Character creation/selection restored; radio + carry live with zero dependency conflicts.

Nueva Vida RP

Full content & economy bundle β€” 8 systems + jobs, weapons, restaurants & mechanic shops

Designed and deployed a complete content + economy package on their live ESX server: 8 ak47 systems (drug labs, drug manager, gangs, a 12-restaurant food business, outfit bag, referrals, safe zones, usable drugs), a 14-job economy wired into the database, an Ammunation rework (removed a 108-weapon pack and added a clean reskinned vanilla arsenal), 458 consumable items given real hunger/thirst/health effects, and 4 custom mechanic shops (self-serve + owned) built into jg-mechanic. Ran a multi-agent QA pass that caught and fixed 6 missing items before launch, and diagnosed problems straight from the live server log (a missing PolyZone dependency, a vector3 config crash, a lost resource).

Entire bundle live and verified clean in the boot log β€” one cohesive economy spanning jobs, drugs, food and mechanics.

Nueva Vida RP

Full script-suite deployment β€” JG + 26 CodeWave packs

Installed & fully wired 7 JG resources (Mechanic, Dealerships, Advanced Garages, Handling) + 24 CodeWave packs (36 resources total) on their live ESX server. Boot-tested to zero script errors.

Full paid suite live & tested β€” plus repaired a broken items.lua that was blocking their entire inventory.

Truckin Lifestyle RP

ESX core modernization + new-player crash fix

Their ESX core was 10+ versions behind and new players failed to load β€” characters never spawned. Diagnosed the root cause (a unique_ssn DB collision + missing esx_skin), fixed it, then modernized the whole core: es_extended to 1.13.4 + all its dependents (multicharacter, skin, menus, notify, progressbar, context, cron) and 11 addons, delivered with a migration doc, SQL list, and a test-on-copy plan.

New players load reliably; the entire ESX core brought current and stable.

Nueva Vida RP

Game-crash diagnosis & fix β€” corrupt clothing asset

Players were hard-crashing at a specific clothing menu slot. Traced it to a corrupt model via CodeWalker + crash-dump analysis and replaced the bad asset.

Crash eliminated; verified clean in the live server log.

What a server owner said

β€œHE GOT IT TO WORK!!!!”

β€” Poncho, owner of Nueva Vida RP

He posted that unprompted in his own server's general chat, then told his whole playerbase to go try it. It was a three-resource escrow install that had already crashed his server on a previous attempt β€” plus the root-cause fix behind the crashes. Shared with his permission.

How it works

Work orders, agreements, and no surprises

Every job runs the same way whether it is a $50 install or a $750 build. You always know what is happening, what it costs, and what happens next.

You describe the problem

Open a ticket with the script or the symptom. You get the likely cause and a flat quote β€” or a straight β€œyou do not need to pay anyone for this” when that is the honest answer.

A written work order

Scope, price and turnaround in writing before anything begins. Under $200 is paid in full before install; $200 and over takes a 50% deposit. Large builds are delivered in thirds and paid in thirds, so you are never more than one payment ahead of the work.

Staged, scanned, then deployed

Every server-side file is malware-scanned before it touches your server. Existing files are backed up first. Nothing is overwritten in place β€” new files go up alongside and swap over.

You see it working, then you pay the balance

β€œDelivered” means installed, running on your server, and shown to you working. A receipt is issued on payment showing any remaining balance. Then the warranty starts, and it does not expire.

What you get in writing

A work agreement per job, a numbered invoice, and a receipt on payment β€” all issued under Serverside, every time. Care plans and payment plans get their own signed agreement.

What never happens

No hourly billing. No charge you did not agree to before the work. No surprise invoice after the fact. The quote you accept is the number you pay.

Plans

Keep it running, or call me when it breaks

Both are fine. Plans exist because most owners would rather not find out about a problem from their players.

Watchdog

$25
billed monthly β€” cancel any time Β· per server
  • Reads your console when it crashes
  • Tells you in plain English what broke
  • Posted straight to your Discord
  • Setup is free
Add Watchdog

Basic care

$75
billed monthly β€” cancel any time
  • Script updates
  • Error monitoring
  • Up to 3 small fixes a month
  • Watchdog included free
Start Basic

Pro care

$150
billed monthly β€” cancel any time
  • Everything in Basic
  • Unlimited small fixes
  • One new install a month
  • Priority response
Start Pro

Studio care

$300
billed monthly β€” cancel any time
  • Everything in Pro
  • Custom development hours
  • Monthly optimization pass
  • On-call
Start Studio

Watchdog at $250/year is two months free. Care plans are quoted monthly; ask about yearly. Every care plan includes Watchdog at no extra cost.

What a care plan actually covers

The full terms, published. Every one of these applies whether or not you ask about it.

Billing

Care plans are billed monthly and auto-renew on the same calendar day each month (your billing day). The first month is due up front before coverage begins. Payment runs through the normal Serverside invoice and receipt flow (PayPal G&S or Tebex).

What counts as a small fix

Config tweaks, error and bug fixes, item / price / economy edits, restarts, and similar tasks of roughly 30 minutes or less. Larger work (new scripts, MLOs, full server builds, migrations, or economy overhauls) is quoted separately at standard rates and is not part of the monthly plan.

Fix limits and rollover

Basic Care includes up to 3 small fixes per month, use-it-or-lose-it (unused fixes do not roll over). Pro and Studio Care include unlimited small fixes under fair use. The plan is for upkeep, not a replacement for paid development projects.

Response times

Basic within 48 hours, Pro within 24 hours (priority), Studio same-day / on-call. Times are measured from when a request is received during normal hours.

Submitting requests

Open a ticket or DM in the Serverside Discord with the server name, the issue, and any logs. Requests are handled in order of plan priority.

Cancellation

You may cancel at any time. Coverage runs through the end of the current paid month, and there are no partial refunds for a month already started.

Pauses and changes

Plans can be upgraded, downgraded, or paused effective the next billing cycle. Any price change is communicated at least one cycle in advance.

Out of scope

Care does not cover problems caused by the client editing files directly, third-party or leaked scripts, host or hardware issues, or work on servers not covered by the plan. Those are diagnosed and quoted separately.

Returning clients

It gets cheaper the second time

Not a coupon or a limited-time thing β€” a standing rate written into the payment policy. Come back and it applies automatically; you do not have to ask.

The returning-client rate

A single install drops from $50 to $40 β€” the multi-script rate, applied even when you only bring one. It holds for as long as your account is current.

Support never restarts the clock

Defects in anything already delivered stay free forever, including work from a job that closed months ago. Coming back for something new does not reset or endanger that.

Payment plans when you need them

A balance can be moved onto a signed instalment plan β€” frozen, no interest, no late fees, nothing added for any reason. Support on delivered work continues while the plan is current.

Care-plan members do better again

Watchdog is included free on every care plan, Pro and Studio include installs in the monthly price, and priority response means your job goes to the front rather than into the queue.

Payments

The whole policy, published

This is the standard policy attached to every work agreement. It is here in full because the parts people worry about are the parts nobody publishes.

When payment is due

Under $200 β€” paid in full before install. The work is staged, you see it is ready, payment lands, then it goes on your server. Nothing is installed on credit.

$200 and over β€” 50% deposit before work starts, balance on delivery. The deposit is non-refundable once work begins, because the time is spent whether or not the job ships.

Large or multi-part jobs β€” delivered in thirds, paid in thirds. You are never more than one payment ahead of the work, and neither am I.

What β€œdelivered” actually means

Work is delivered when it is installed, running on your server, and you have been shown it working. Not when it is uploaded. Not when it is β€œdone on my end”. A receipt is issued on payment showing any remaining balance.

If an invoice goes unpaid

Handled in this order, and never by damaging anything.

1. Seven days unpaid β€” new work and non-emergency support pause. Your live server keeps running; nothing already paid for is touched.

2. Work installed on trust before it was paid for may be cleanly removed if it stays unpaid. This applies only to work that was never paid for.

3. A flat $25 reactivation fee restarts a paused account, agreed in advance. No interest. No daily late fees. A balance never grows on its own.

What I will never do

Never break, sabotage or degrade a working server to prompt payment. Never remove or hold hostage content you have paid for. Never add a charge you did not agree to before the work.

These are commitments, not courtesies. A payment problem is answered by pausing labour β€” never by touching your players' experience.

How to pay

PayPal (send as Goods & Services so you are covered too), Cash App, Apple Pay or Zelle. Details on request when the invoice is issued.

Deposit invoices and receipts come from Serverside in writing, every time. Nothing is due before you have a flat quote in writing.

paypal.me/bryansanchez303

Guarantee

The warranty does not expire

Most of this trade quotes a warranty window. There isn't one here β€” not as a promotion, just as how it works.

Defects fixed free, no time limit

If something I delivered is broken, I fix it at no charge β€” whether that is next week or next year. Not a warranty window. That is simply how it works.

Everything in writing

A work agreement, a numbered invoice, and a receipt on payment. Care plans and payment plans are separately signed. Nothing important lives only in a DM.

Diagnosis credited to the fix

Pay $95 to find out what is wrong and then have it fixed, and the $95 comes off. You are not charged twice for one problem.

Scanned before it ships

Every server-side file is malware-scanned before deployment. A pack that arrives cracked does not get installed β€” a shipped β€œcarry script” here turned out to be a token stealer.

Security comes with the work, not as an upsell

A framework port includes a security pass: anything exploitable found on the way through gets fixed and reported, not left in. When a vulnerability affects a whole framework rather than your server, clients get told β€” in plain English, with how to check it themselves.

Free, no account

Why did my server crash?

Paste your console log. Thirty-four diagnostic rules read it and name the cause β€” pool exhaustion, a resource ensured but not installed, two scripts fighting over the same command. Nothing is stored. You do not have to hire anyone.

Before you ask

The questions that come up every time

Do you work on servers you did not build?

Yes β€” most of the work is on somebody else's server. Crash diagnosis in particular is almost always someone else's.

What frameworks?

ESX, QBCore, Qbox and ox. Ports between them are a standard job, not an exotic one.

Can you edit an escrow-locked script?

Within limits β€” only config*.lua, fxmanifest.lua and escrow-ignored files are editable. That gets checked before quoting, never promised blind.

Do you touch leaked scripts?

No. Every server-side file is malware-scanned before deployment, and a pack that arrives cracked does not get installed.

How fast?

Most single installs land the same day. Anything needed inside 48 hours carries +50%, because everything else moves down the queue for it.

What if it breaks later?

If it is a defect in delivered work, it is fixed free, with no time limit. Not a warranty window β€” that is simply how it works.

What if I cannot pay it all at once?

Say so before the work, not after. Large jobs are delivered and paid in thirds as standard, and an existing balance can move onto a signed instalment plan β€” frozen, no interest, no late fees. That is a real arrangement clients here are on, not a sales line.

Do I have to be technical?

No. Plenty of owners are not comfortable with SQL or config files β€” that is usually why they are here. You get told what happened in plain English, and the technical part stays my problem.

Bring me a broken server

Describe the problem and you get the likely cause and a flat quote β€” or a straight β€œyou do not need to pay anyone for this” when that is the honest answer.

Not on Discord? Send it here and it reaches me the same way.