Each of these was reported as one thing and turned out to be another.
That gap is the job.
Every job below is real and named. Filter by what sounds like your problem.
Nueva Vida RP
Players were getting trapped inside their cars and could not get out. Two scripts β a HUD and a cruise-control resource β were each running their own seatbelt system, desyncing the belt state and leaving the vehicle-exit control locked. Diagnosed the conflict and consolidated the seatbelt down to a single script so the state stays consistent.
Players exit their vehicles normally again; one clean seatbelt system instead of two fighting each other.
Nueva Vida RP
Installed a vehicle stereo / boombox system so players can play music from inside any car or from placeable speakers, auto-wired to their ESX + ox_inventory stack with its own audio backend and no extra dependencies. Security-vetted the script clean before install (readable config, no hidden webhooks) and added the boombox items to their inventory.
Working in-car audio with zero setup for players β no item or database steps required.
Nueva Vida RP
New players were freezing on the character screen and could not load in β a hang that had plagued the server for weeks. I traced it through the compiled UI code of the identity menu to a hardcoded resource name that no longer matched the renamed folder, so every UI request was silently failing. One precise rename restored the entire connect flow.
Players create characters and spawn in normally again β a long-standing freeze finally solved.
Nueva Vida RP
While reviewing the server boot log, I flagged an obfuscated script that turned out to be a Discord token-stealer disguised as a utility β it scanned browser and Discord data and tried to exfiltrate it to a hidden webhook. I removed it from the server immediately and traced the source so it stays out.
Threat caught and removed before it could compromise anyone; the client server cleaned and secured.
Nueva Vida RP
Their multi-character select screen had been deleted. Reinstalled the official ESX multicharacter version-matched to their exact ESX core, and verified it integrates with their illenium-appearance setup β confirming illenium fully stands in for esx_skin/skinchanger, so no redundant resource was needed. Same session: installed a handheld comms radio (wired to their existing inventory item + pma-voice backend) and a player carry system, each re-pointed to their stack instead of the dependencies they ship with by default.
Character creation/selection restored; radio + carry live with zero dependency conflicts.
Nueva Vida RP
Designed and deployed a complete content + economy package on their live ESX server: 8 ak47 systems (drug labs, drug manager, gangs, a 12-restaurant food business, outfit bag, referrals, safe zones, usable drugs), a 14-job economy wired into the database, an Ammunation rework (removed a 108-weapon pack and added a clean reskinned vanilla arsenal), 458 consumable items given real hunger/thirst/health effects, and 4 custom mechanic shops (self-serve + owned) built into jg-mechanic. Ran a multi-agent QA pass that caught and fixed 6 missing items before launch, and diagnosed problems straight from the live server log (a missing PolyZone dependency, a vector3 config crash, a lost resource).
Entire bundle live and verified clean in the boot log β one cohesive economy spanning jobs, drugs, food and mechanics.
Nueva Vida RP
Installed & fully wired 7 JG resources (Mechanic, Dealerships, Advanced Garages, Handling) + 24 CodeWave packs (36 resources total) on their live ESX server. Boot-tested to zero script errors.
Full paid suite live & tested β plus repaired a broken items.lua that was blocking their entire inventory.
Truckin Lifestyle RP
Their ESX core was 10+ versions behind and new players failed to load β characters never spawned. Diagnosed the root cause (a unique_ssn DB collision + missing esx_skin), fixed it, then modernized the whole core: es_extended to 1.13.4 + all its dependents (multicharacter, skin, menus, notify, progressbar, context, cron) and 11 addons, delivered with a migration doc, SQL list, and a test-on-copy plan.
New players load reliably; the entire ESX core brought current and stable.
Nueva Vida RP
Players were hard-crashing at a specific clothing menu slot. Traced it to a corrupt model via CodeWalker + crash-dump analysis and replaced the bad asset.
Crash eliminated; verified clean in the live server log.
Nueva Vida RP
A bad weapon-store edit (a missing comma) took down their entire inventory. Pinpointed the exact parse error and restored the structure with a server-side backup.
Inventory back online fast, zero data loss.
Nueva Vida RP
Reinstalled the ESX ambulance job and trimmed its dependencies to match their stack (illenium-appearance, no esx_vehicleshop).
Clean reinstall, no dependency conflicts.
Truckin Lifestyle RP
Imported cars showed as "null" in garages; diagnosed a missing ESX branch in the label lookup and deployed a code fallback.
Garage names always resolve cleanly.
Truckin Lifestyle RP
Deployed a custom Mexico MLO to their server.
Installed clean and boot-tested.
Nueva Vida RP
Deployed a 108-weapon themed pack (~2.25GB) β fixed a botched double-nested upload that stopped it loading, added all 108 to Ammunation with tiered pricing, uploaded 108 weapon icons, and added 2 missing variants to weapons.lua.
Full themed arsenal live and purchasable in-store.
Truckin Lifestyle RP
Deployed a custom Batman addon ped as a streamed resource and registered it in vMenu (admin-accessible).
Ped available in-game; clean addon install.
Truckin Lifestyle RP
Updated jg-mechanic to 1.7.1, carrying his existing config forward with no DB migration and a backup retained.
Latest mechanic version live, all settings preserved.
Nueva Vida RP
Installed and integrated a full ak47 police department (built-in jail/prison, evidence, armory, ankle monitor), a vehicle-keys system, and a gang-territory system into their live ESX + ox + jg-garages stack, replacing a broken police job. When garage-spawned cars would not start, I traced it to a shared library the whole ak47 ecosystem relies on but never declares, deployed it, and the keys came alive.
Working PD with a real jail, keys handed to cars straight out of the garage, and a live turf system β all wired into their existing inventory and garages.
Truckin Lifestyle RP
After an inventory update, players could not put on armor or use items while holding a weapon. I traced it through ox_inventory to a tightened use-gate that blocks item use whenever a weapon is drawn, and patched it to auto-holster for non-combat items so they work hands-free again.
Vests, meds and consumables usable on the move again β the blocking error is gone.
Nueva Vida RP
Replaced their basic ESX ambulance job with a full ak47 medical system: hospital workflow, treatment stages, EMS ranks and dispatch. Added the 15 supporting EMS items to ox_inventory and wired the whole thing into their existing framework without disturbing the police or garage stacks.
A real medical service instead of a one-button revive β EMS players have an actual job to do.
Nueva Vida RP
Players could not store vehicles and keys were failing intermittently. Traced it to two data problems in their database: vehicle owner fields written in two different formats (some prefixed, some bare) so lookups missed, and plates longer than the 8-character limit the game enforces. Wrote and ran two corrective SQL passes across the whole table.
Cars store and retrieve correctly and keys work every time β a fleet-wide data problem cleared in one pass.
Nueva Vida RP
Installed an ak47 housing system, a prospecting/mining job, and set up a branded custom mechanic shop inside their existing JG mechanic system, coordinated around removing their previous property script so the two did not fight over the same interiors.
Player-owned property, a new money-making job, and a themed mechanic business live together.
Nueva Vida RP
Installed a graffiti system letting players tag walls around the map, with the supporting inventory items added and the database table set up.
Street culture in the city β players mark territory visually.
Nueva Vida RP
Deployed a paintball arena with full match logic, a multi-job system letting players hold more than one job at a time, and an arcade MLO interior β three separate systems installed and integrated in one order.
New activities and job flexibility, all live and boot-tested together.
Nueva Vida RP
Replaced their fuel script with an ownable fuel-station system so players can buy and run stations as a business, plus installed door-locking and towing systems with their shared dependencies.
A new player-run business plus two core city systems, delivered as one clean install.
Truckin Lifestyle RP
Major version jump on a heavily customized EMS resource. Rather than overwrite, I diffed the release against their live copy and hand-grafted every client customization forward β hospital locations, coordinates, custom ambulance, dispatch wiring and webhooks. Also traced and fixed a dispatch crash introduced by the new version hooks with a nil-guard.
Latest EMS version live with every custom setting intact and the crash resolved β no rebuild, no lost configuration.
Truckin Lifestyle RP
Their multi-character system was failing because characters on that server are keyed by Steam rather than the license identifier the resource expected, a legacy of an earlier core patch. Traced it through the framework bridge and forced the correct identifier so characters resolve to the right players.
Characters load against the correct accounts again.
Truckin Lifestyle RP
Reported as an invalid command in-game. Traced it to the crime resource registering its robbery command under a name that collided with their inventory system, and renamed it to a working command.
Player robbery works again β a core RP interaction restored.
Sector 5 RP
Processed four vehicle packs into the live fleet: deduplicated every model against the complete existing catalogue of over 12,000 models to prevent conflicts, then remapped colliding mod-kit IDs into a clear numeric band, which is the root cause of the spawn crashes these bulk pack drops usually create. Fleet went from 1,745 to 1,941 vehicles.
198 new cars live with no duplicate conflicts and no spawn crashes.
Sector 5 RP
Built an anti-cheat from scratch in open Lua rather than buying one: server-side validation of the events cheaters actually abuse, with a logging mode to observe and tune against false positives before enforcement is switched on.
Server-side cheat protection with no monthly licence and full visibility into how it works.
Sector 5 RP
Audited the whole server economy and found multiple money printers β savings interest paying out hourly, heist payouts detached from risk, casino faucets, inflated job wages. Re-tuned heists, banking, casino, fuel pricing, scrapping and every job so payouts track real-world wages and risk, across more than eight separate script suites.
An economy where money means something and jobs are worth doing β inflation sources closed.
Sector 5 RP
Re-priced the entire dealership catalogue one-to-one against real-world vehicle prices, generated as a single SQL migration rather than hand-editing hundreds of entries.
Car prices that make sense and support the wider economy rebalance.
Sector 5 RP
Built a custom resource piping the live server into Discord: join and leave logging with identifiers, an in-game report command that lands directly in a staff channel with the reporter position and a clickable mention, a moderation trail that splits kicks and bans out of normal leaves, and playtime tracking on a self-creating database table. Plus a live player-count channel.
Staff see the server without being in it, and players can report without leaving the game.
Sector 5 RP
Took a sprawling 51-channel Discord down to 32 focused channels: audited every channel for real activity, archived or removed the dead ones, and rewrote the content that had gone stale. Built out applications for police, EMS, staff and streamers, an FAQ, a followable changelog channel, expanded server rules, a suggestions forum with staff tagging, bug reporting, AutoMod rules and a full colour-coded role system with self-assign onboarding.
A Discord that reads as an active, well-run server instead of a half-empty one.
Nueva Vida RP
Two separate reports of "the clothes are not there" on consecutive nights. Neither was a broken file. The first was a pack dropped into the resources folder that had never been given a start line, so it had simply never loaded. The second was a pack that was installed and configured correctly but sitting on a server that had not been restarted since β proved by reading the live boot log, where the resource appeared zero times across both recorded starts. Both fixed without touching a single asset.
Both packs live and confirmed running in the boot log. No files were replaced, because no file was ever the problem.
Nueva Vida RP
A previous attempt at this install had crashed the server, and the pack had been written off as broken. Reading the manifest showed it declared a dependency that was not in either archive the client had been sent β the vendor ships the UI component separately, and without it the resource takes the server down on load. Sourced the missing piece, malware-scanned all three components, and deployed the complete set with the correct load order.
Working driveby animations on a pack the client had already given up on, and a written record of why the first attempt failed.
Nueva Vida RP
A vehicle 2-step and anti-lag system sold for QBCore, installed on an ESX server. Converted the framework binding, repointed it at the correct vehicle table, and disabled a progress-bar call that depended on a resource the server does not run and which would have errored on first use. The pack ships two different database migrations and tells you to pick one β the wrong choice adds a column nothing reads and the feature silently never saves. Ran the correct one directly against the database and verified all 476 vehicle records were untouched.
A QBCore-only script running cleanly on ESX, with the inventory item, icon and database change all in place and zero warnings on boot.
Nueva Vida RP
Players were crashing to desktop with no obvious pattern and the usual advice β edit the graphics config file β had not helped. The limit involved is not in that file at all; it is a separate pool that can only be raised from the server config, and because the crash happens client-side, "everyone else got in fine" is not evidence that it is safe. Identified the real ceiling and the one line that raises it.
Root cause found and fixed at no charge, after two days of the client chasing the wrong file.
Serverside
Built and run in-house: a single Cloudflare Worker serving two separate Discord communities, gated so neither can reach the other. It handles support tickets with per-role visibility, a service catalogue that quotes fixed prices, work agreements accepted by button with the acceptance recorded against the users Discord account, live game-server status, and scheduled jobs that publish briefings and leaderboards on their own. Every price the bot quotes is read from one file, because the same list living in three places had already drifted.
One deployment, two communities, no shared data, and a signed agreement flow that replaced reconstructing terms from screenshots.
Serverside
Built in-house after the books were found running four orders behind with a double-counted line. Nine PDF generators β invoices, receipts, statements, work agreements, payment plans β all sharing one letterhead, so changing the brand changes every document. Behind them sits a ledger where orders and payments are kept in separate stores and checked against each other automatically, and a session hook that reads the real balances off disk so no one has to remember them.
Books that reconcile themselves, documents that cannot drift apart, and a payment plan signed and tracked end to end.