FiveM server work · every price published
FiveM server services
Every price below is the price. Flat quotes agreed in writing before anything starts, a $50 minimum per job, and defects in work I delivered fixed free with no time limit. Where I have done a job before, the write-up is linked next to it — not a testimonial, the actual problem and what the fix turned out to be.
FiveM script installation from $50
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Single script — $50
Installed, configured to your framework, tested, handed over working. ESX, QBCore, Qbox or standalone. You buy the script — FiveM licences bind to the buyer's Cfx account, so one I bought could never legitimately be yours.
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Two or more — $40 each
Three for $120, five for $200. Most escrow packs are cheaper to do together, because the conflicts between them are the actual work.
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What a big one looks like — JG + 26 CodeWave packs
A full suite deployed at once, conflicts resolved between resources that had never run side by side.
FiveM crash diagnosis & fix $95
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Lag or crash diagnosis, then the fix — $95
Diagnosis is credited toward the fix. Root cause, not a workaround — if the answer is "a pool ceiling the engine clamps regardless of your gameconfig", that is what you get told, even though it is the less flattering answer.
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Resource conflict or error hunt — $50 per issue
Two scripts fighting over the same command, a resource ensured but never installed, an item defined but never wired.
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Read one: crash traced to an engine pool limit
Nobody could join and there were no errors. The obvious suspects were wrong twice.
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Read one: character freeze, root cause
New players froze on the character screen for weeks. Traced through the compiled code.
FiveM server setup & deployment from $40
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Fresh server, ready to play — $250
Framework install and wiring $60 · migration or host move $75 · txAdmin setup $40.
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Full optimization pass — $110
Resource timings, pool limits, load order, the boot log read properly rather than skimmed.
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Read one: ESX core modernization
Brought a stale core up to date without losing a single tuned value.
Framework ports — QBCore to ESX, or back from $125
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QBCore → ESX, ESX → Qbox, or back — $175
Core calls, targets, menus and inventory rebuilt, items translated with icons, database tables created. Bought a script for the wrong framework? This is that.
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Small script, no database and no items — $125
Integration into an existing or encrypted resource — $125.
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Read one: QBCore script running on an ESX server
The whole conversion, including what the escrow wrapper let me change and what it did not.
Vehicle packs & fleet repair from $15
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Vehicle pack install — $75 up to 25 cars
$150 up to 100, $250+ beyond. Single-player conversion to FiveM $15 each, $10 each at ten or more. Weapon pack merged into one resource $100.
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Broken car repair — $25 per car
Two for $50, five for $100, ten for $175. Quoted on the ones that are actually repairable, after looking.
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Fleet Health Report — $125
Every car on your server checked, written up, credited toward the repair if you go ahead. Audit and repair $175 up to 500 cars, $275 up to 1,500. On one real 2,278-car fleet: 33 cars recovered that had never spawned, 74 entries for models never uploaded, and 6 that crashed anyone who got in.
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Read one: 198 cars added, zero spawn crashes
Deduplicated against 12,000 existing models and remapped colliding mod-kit IDs, which is the root cause bulk pack drops usually create.
Discord server builds & bots from $40
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Full buildout — $125
Roles, permissions, bots, tickets, automod, onboarding. Permission cleanup $40 · bot setup $50.
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Read one: full buildout and consolidation
Structure, roles and the bots behind them, rebuilt from a server that had grown sideways.
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Read one: a pack that was a token stealer
Caught in a pre-deploy scan before it reached a live server. Every third-party pack gets read first, regardless of how popular it is.
Websites for your server from $45
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Server landing page — $150
One page, phone and desktop, your branding, live player count, connect button, rules and Discord link.
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Full server website — $275
Everything above plus multiple sections, a gallery, and staff applications that land straight in your Discord.
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Player-count widget for a site you already have — $45
Domain and hosting setup $40 — hosting is free and the domain is registered in your name, at cost. Neither is ever tied to me.
Economy balancing & custom development from $35
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Economy balancing pass — $125
SQL setup or import $35. Payouts, prices and heist rewards checked against each other rather than tuned one script at a time.
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Custom development — from $85
Small feature $85 · medium script with UI, server and database $175 · integration into an existing or encrypted resource $125 · larger builds quoted to scope.
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Read one: rebalance across 8 script suites
What happens when eight vendors each picked their own idea of what a job should pay.
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Read one: 690-car dealership re-priced
Priced against real-world values instead of whatever the pack shipped with.
Bundles & monthly care from $75/mo
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Full build bundles — $250 / $500 / $750+
Starter Server $250 · Full Server Build $500 · Launch Package $750+, which includes one custom feature up to $175 of scope. Anything larger is a separate quote agreed before it starts.
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Care plans — $75 / $150 / $300 a month
Basic: script updates, error monitoring, up to 3 small fixes a month. Pro: unlimited small fixes, one install a month, priority response. Studio: custom dev hours, monthly optimization, on-call.
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FiveM Watchdog — $25/mo, or $250/year
Your server crashes, Watchdog reads the console and posts to your Discord in plain English what broke and how to fix it. txAdmin already tells you it went down; nothing tells you why. Free with any care plan.
What a price here is, and is not
You pay for my time, not for software. ESX Legacy is free and open source — a build is the work of deploying it, wiring it, tuning it and stopping it falling over. Hosting is not included: you keep your own host and your own billing, so nothing you pay for is ever tied to me. You buy your own scripts and everything on your server stays licensed to you, including if we stop working together.