Every rule, written up
The 34 checks the free crash checker runs, one page each: the console line it looks for, what it means, how to fix it, and when it is something else. Every one came from a real fault on a live server rather than from documentation. If a line in your console matches, the page says what to do; if you would rather not read, paste the log into the checker and it names the rule.
Vehicles 9
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Client crashes while mounting a data filecritical
<car> crashed the data file mounter in <resource>. If the same name appears in more than one crash report, that is the cause — remove it. If the name…
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vehicles.meta <layout> references a layout nothing definescritical
Client crashes on SPAWNING a specific car (not on join, not at mount).
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A game pool is fullhigh
The <pool> pool is full (N entries) — raise it in gameconfig.xml. The file being loaded when it filled is a VICTIM, not the cause; removing that car just…
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A vehicle's meta file was rejected by the gamehigh
<car> in <resource> has a meta the game refused to load. That car is running on defaults, or not properly at all.
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Modkit ID out of range or collidinghigh
Car will not spawn, shows wrong/invisible parts, or the mod menu crashes.
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A .meta file is invalid XML — and sometimes that means the game discards itmedium
A car does not spawn, has no handling, ignores its modkit, or is missing entirely — while the resource itself starts with no visible error.
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Model declared in meta with no .yft on diskmedium
Spawn code exists in config/dealership but nothing spawns.
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Vehicle has no handling entry and is driving as an Addermedium
A vehicle has no handling entry, so the game substituted the Adder's. It drives nothing like it should.
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Oversized streamed assets causing streaming failuresinfo
FiveM is warning about oversized streamed assets (N distinct). Oversized textures cause models to fail to load or render for players, especially on…
Resources 14
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server.cfg ensures a resource that is not installedhigh
<resource> is listed in server.cfg but is not on disk. The server has been starting without it.
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Two resources implementing the same featurehigh
A feature desyncs, toggles itself, or locks a control. No error in console.
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A resource started, but a feature inside it is silently deadmedium
A resource started cleanly, but <feature> is not configured — that feature is silently doing nothing while the rest of the resource works.
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A resource started, but with hundreds of warningsmedium
<resource> started with **N** warnings. It is running, but that many complaints means a lot of it is not doing what the manifest says.
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cfx-nui- URL does not match the resource namemedium
NUI assets (sounds, images) silently fail to load. No server error.
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FiveM server JS: Node builtins are pre-injected globalsmedium
<resource> declares <ident> but FiveM already provides it as a global in server JS.
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fxmanifest ** glob silently skips nested filesmedium
Assets exist on disk but behave as if missing; no error printed.
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Resource depends on something that is not installedmedium
<resource> requires <dep>, which is not installed or not started.
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Script points at a notify resource that is not installedmedium
<resource> is configured to notify through <res>, which is not installed. Every notification will error.
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Two resources register the same commandmedium
/<command> is registered by more than one resource. The last one to start wins.
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A paid resource is running behind its released versionlow
<resource> is on <current>; <latest> has been released.
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Loading screen YouTube embed fails with Error 150low
The loading-screen YouTube iframe is missing an ?origin= parameter, so the NUI context rejects it.
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Manifest declares files that are not on disklow
<resource> declares <file> in its manifest, but that file is not there.
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Server JS requires node_modules that are not presentlow
<resource> requires the Node module <mod>, which is not installed.
Framework 1
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The same ESX society is registered twicemedium
The <society> society is registered more than once. Two resources are both claiming it, and only one of them wins.
Database 3
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New players freeze on join from a unique-column collisionhigh
N duplicate values in a column that must be unique (N blank). New character creation collides and the player hangs.
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Player identifier format mismatchhigh
Player rows use N different identifier formats — N license, N steam, N char-keyed.
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Players cannot take cars out — the database thinks they are all already outhigh
N of N vehicles are marked as out of the garage. Players open a garage and it is empty.
server.cfg 1
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Backup folder inside an ensured [bracket] still loadshigh
Old/duplicate version of a resource runs alongside the new one; duplicate event handlers.
Security 2
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Obfuscated server Lua with infostealer indicatorscritical
🚨 <resource> contains obfuscated server Lua that reads Discord/browser credential stores and posts to a hardcoded webhook. This is a token stealer. Do…
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State bag strict mode is disabled, so clients can rewrite entity statehigh
sv_stateBagStrictMode is off. State bags replicate entity and player data, and with strict mode off a client can freely write to them — which means a…
Operations 4
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Vendor update ships a stock config that overwrites customisationcritical
After a resource update, settings revert — prices, language, balance.
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Local cache diverges from the live serverhigh
A batch fix misses files, or reintroduces old values.
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Config change deployed but never appliedmedium
A fix was uploaded but the behaviour has not changed.
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Server thread stallingmedium
The server thread stalled for N ms. Players feel this as a freeze.