For the owner who runs it alone
What to check on your server every week
A FiveM server does not fail all at once. It drifts: a warning nobody read, a config a vendor
update quietly reset, a pool that was fine before the last car pack, a player who crashes every night and stopped
coming. This is the list a server is looked after by. About two hours a week done properly, less once it is habit.
Start the week again
Print it
After every restart · five minutes
Read the console, top to bottom, once. A clean
boot banner is not proof. Look for a resource it could not find, two resources registering the same command, and
anything that started with hundreds of warnings. Each is written up:
ensured but not installed ,
same command twice ,
started with hundreds of warnings .
Confirm the change you made actually applied.
Pool and gameconfig changes need a full restart, not a resource restart, and server.cfg values are read at boot
only. Deployed but never applied is the most common
"it did not work".
Join as a player, not as admin, for five minutes.
Spawn, open the inventory, get in a car, use the phone. Admin accounts skip the paths players take.
Every week · about an hour
Check your paid scripts for releases. The
framework watch on the front page shows ESX, QBCore, Qbox and ox releases as they land. For each vendor update,
never copy the stock config over yours: compare the two configs and merge the new keys in.
Why , and
why being behind is not always a fault .
Pull a copy of every config you have tuned, and a database
dump, off the server. "I can re-download it from the vendor" is not a backup of your settings. A backup you
have never restored is a hope; restore one file from it once a month.
Run the health check.
Paste your join code : artifact build against the current recommended one, OneSync, txAdmin,
and the resource count. The recommended build moves; a server a year behind it is a server players cannot
join after the next client update.
Look at your uptime for the week.
Your uptime page shows every fifteen-minute check for seven days. A dip you did not notice is a
restart you did not plan, and your players noticed it.
Look for the same player crashing twice. One crash is
a client. The same crash twice, hours apart, is a file: usually a car. Paste the report into the
crash checker , and read what the
repeat tells you .
If you added cars or maps this week, recount the pools.
Every texture dictionary and every distinct model counts against a pool, and the car named in the crash is the
victim, not the cause. A game pool is full explains which one to raise.
After any ungraceful restart, check the garages. A
restart that did not return vehicles leaves the database thinking every car is already out, and players open an
empty garage. The flag to
look at .
Every month · half an hour
Or have it done for you
A care plan is somebody doing this list for you every week, with the fixes included. Basic is $75 a month:
script updates, error monitoring and up to three small fixes, with Watchdog reading the console when something
crashes. Pro at $150 adds unlimited small fixes and one install a month. Studio at $300 is on-call. Every one of
them does the list above without you reading it.
See the care plans Ask a question first